[BZOJ1689]&&[Usaco2005 Open]Muddy roads 泥泞的路

描述 Description

Farmer John has a problem: the dirt road from his farm to town has suffered in the recent rainstorms and now contains (1 <= N <= 10,000) mud pools. Farmer John has a collection of wooden planks of length L that he can use to bridge these mud pools. He can overlap planks and the ends do not need to be anchored on the ground. However, he must cover each pool completely. Given the mud pools, help FJ figure out the minimum number of planks he needs in order to completely cover all the mud pools.

牧场里下了一场暴雨,泥泞道路上出现了许多水坑,约翰想用一批长度为 L 的木板将这些水坑盖住. 牧场里的道路可以看成一根数轴,每个水坑可以用数轴上的两个坐标表示,如 (3,6) 表示从 3 到 6 有一个长度为 3 的水坑.所有的水坑都是不重叠的,(3,6)和 (6,9) 可以出现在同一个输入数据中,因为它们是两个连续的水坑,但不重叠.


输入格式 InputFormat

Line 1: Two space-separated integers: N and L * Lines 2..N+1: Line i+1 contains two space-separated integers: s_i and e_i (0 <= s_i < e_i <= 1,000,000,000) that specify the start and end points of a mud pool along the road. The mud pools will not overlap. These numbers specify points, so a mud pool from 35 to 39 can be covered by a single board of length 4. Mud pools at (3,6) and (6,9) are not considered to overlap.

第 1 行有二个用空格隔开的整数 N 和 L.其中 1≤N≤10000,表示水坑总数.L 为木板长度.

接下来的 N 行每行有二个用整数 si 和 ei(0≤si4 16
12 13
15 17
1 3
6 9

样例输出 SampleOutput


来源 Source


BZOJ 1689

代码 Code


#include <stdio.h>
#include <iostream>
#include <cstring>
#include <algorithm>
#include <cmath>
using namespace std;
const int inf=0x7fffffff/11.27;
int i,j,t,n,m,l,r,k,z,y,x,ans;
struct pool
    int s,e;
    bool operator < (const pool &temp) const
        return (s==temp.s)?e<temp.e:s<temp.s;
inline void read(int &x)
    x=0;char ch=getchar();
    while (ch<'0' || ch>'9') ch=getchar();
    while (ch>='0' && ch<='9') x=x*10+ch-'0',ch=getchar();
int main()
    for (i=1;i<=n;i++) read(a[i].s),read(a[i].e);
    while (k<=n)
        while (t+l>=a[k].e) k++;
    return 0;